Mobile Linebacker puts you in the defense line of football as a linebacker. The developer guys at VIVA! Vision Inc. and VODA digital LLC probably figured that kids nowadays are woosies and should learn to catch some hits. After all, offense is just a matter of having guts; defense is all about being a real man and fighting ’til the end!
The game includes about 20 new plays, and was developed in collaboration with some kings of defense such as Joe Tafoya of the Arizone Cardinals, Chike Okeafor of the San Francisco 49ers and Running Back Kerry Carter of the Seattle Seahawks amongst others.
I would like to take this opportunity to allow myself to introduce… myself. I’m a new writer here at iPwnGames (and in the blogosphere in general), and I’m looking forward to sharing my views and insights with you, the readers. First, a little bit of background. I’m an attorney, or at least I used to be. I’m currently working as an app developer for the Van Buren Boys – a development company started by myself and another attorney. I taught myself objective C, and started programming for the iPhone in 2011. Since then, the Van Buren Boys have released numerous apps in the iTunes app store, under the Triple Entendre brand. We have had some success and some failure. Certainly I have learned a lot about the processess of coding, submitting, and marketing in the mobile gaming space. Read the rest of this entry »
Apple has brought on another veteran gaming expert to help develop their App Store. Robin Burrowes, a former marketing manager over at Microsoft and Xbox will be a major addition to the App Store and gaming focus for Apple. In Burrowes’ his time at Xbox he was in charge of Xbox live for the UK, playing a major role in the dashboard update last year as he attended several conferences all over the globe. His seven years of experience working for Xbox and Xbox Live should be a big addition to the gaming aspect of the App Store.
His previous time working on Xbox materials are likely to phase into new ideas involved with the App Store in general and with its games. This comes at a time when the App Store and Apple’s products are hitting a new height in popularity. Their new products have been successful for years, but the dropping prices in refurbished iPhone- and iPad-models have brought the older versions of their products into even more homes. Read the rest of this entry »
Will Wright, creator of The Sims, is moving beyond mere pixels, and taking gamers with him. Instead of letting you play god and housing designer to a group of non-sentient AI, his newest game will actually play games with your life with a little help from GPS, cloud storage, and your friends.
If it sees that you go to car shows frequently, it will mold the game accordingly. The more the game finds out about you, the more it’s going to be customized to your life. If you share absolutely nothing with it, you’ll be left with what should be a very generic, but perhaps mildly entertaining game. Read the rest of this entry »
The Game Center has been dead almost since it was introduced in Sept. 2010, but some iOS 5 updates could breathe more life into the stale medium. The idea was supposed to be a cross between playing games on Facebook and the social capabilities of Xbox Live.
The execution fell fairly flat, as friends had no way to communicate or really even interact with their friends except to compete with them. The person on the other side might as well have been AI for all the contact you would have with them. Kudos to the person who remembered to brag about an awesome Ms. Pacman victory when they met up with their friend hours later. Read the rest of this entry »
Strategy is a beautiful thing. It can win you wars, Sun Tzu-style, or it can help you pass time with your iPhone without going brain dead. While some of the simpler games are brilliant for passing a few minutes, there’s nothing like being actively engaged in something to whittle away the hours. If you’re far from home and missing your board games and your console games, check out our list of top strategy games.
When Steve Jobs said that the iPhone would change the world in 2007, we all just nodded our heads, enthralled with the idea of mobile computing. Time with our phones has quickly outpaced time spent with our gaming consoles, e-readers and dictionaries. We can do just about anything we want from the iPhone. Read the rest of this entry »
The iPhone 4S is shiny and new. The camera can start up and be ready for the first photo in 1.1 second, and be ready for another in .5. The device itself is slightly weightier, probably a result of an added antennae (completely eliminating the antennae issues of iPhone 4) and the GSM and CDMA radios, making them globe-trotter friendly. Read the rest of this entry »
iPhone games seem mysterious and complicated to build. They require coding, developing and even registering as an official developer with Apple. But like always, appearances are deceiving. Here are four easy steps to creating a game for your iPhone or your iPad. Happy developing! Read the rest of this entry »
Minecraft, perhaps the first game to have its own con before its official release, still isn’t coming to the iPhone just yet. Thanks to a nice deal made with Sony Xperia, indie darling Mojang has said that it will come to iOS, but Sony and Android will have a period of exclusivity. Details on exactly how long that will be haven’t surfaced yet, but publishers are saying it will be later this year. Read the rest of this entry »