- Author: Mr Sandeman
- Filed under: iPhone, iPod
- Date: Sep 1,2010
We already mentioned in our Apple Game Center post that Mark Cubbs from Epic Games took the stage during Steve Jobs’ press conference to show of a demo of Project Sword. The reason this game looks so impressive is that it’s running on the Unreal Engine 3. The good news is; the other tech demo that was shown is now available in the App Store for free, just search for Epic Citadel and rake it in!
Epic Citadel is a nice demo that lets you explore a medieval city and lets you travel through a mysterious cathedral. Don’t expect too much from it, just give your eyes a little feast and spend a lot of attention to the gorgeous graphics of this “game”. As Towelie said it: “Don’t forget to bring your towel”, because you’re going to want to clean that drool of your iPhone/iPod screen after seeing the graphics in this amazing tech demo!
- Author: Mr Sandeman
- Filed under: iPod Nano
- Date: Sep 1,2010
Along with the new iPod Touch 4th generation and an even smaller iPod Shuffle, Apple’s Steve Jobs announced a new iPod Nano. The new Nano is a tiny bit bigger than the new iPod Shuffle, and has no buttons just like the iPod Touch. Apple got rid of the clickwheel on the iPod Nano and instead chose for a small square-ish iPod with one small touch screen. The Nano now runs on iOS just like it’s big brothers and should support gamestuff like Game Center.
We were just wondering how it’s possible to play a decent game on a screen that’s almost as big as the size of your left nipple? The new iPod Nano looks cool, but holding it doesn’t look like it’s the most comfortable thing to do and gaming on it looks even harder. There could be some puzzle games that might work on the device, but other than that we’d say gaming on the iPod Nano is quite impossible. It looks like the iPod nano is from now on for the non-gamers only. You might as well try gaming on the iPod Shuffle!
- Author: Mr Sandeman
- Filed under: iPod
- Date: Sep 1,2010
During his press conference filled with announcements of new iPod and music-related products, Steve Jobs was joking about the fact that everyone is calling the iPod Touch “an iPhone without the phone”. A few seconds later, the CEO announced the new iPod Touch that is an iPhone 4, but without the phone in it. The iPod Touch has all the new features of the iPhone 4 including the gorgeous Retina display, a new camera on the back that shoots HD footage including HD video, a front camera that can be used for Face Time between iPods and iPhones. The only thing that looks different from the hardware side is the thickness of the device. The iPod Touch is still thinner than the iPhone 4, and it’s even thinner than the last generation iPod Touch. The new iPod Touch devices, available with 8 GB, 32 GB and 64 GB, will be available next week. Here’s some pricing and release date information from Apple’s press release:
iPod is the world’s most popular family of digital music players with over a quarter billion sold. Apple’s new holiday lineup includes a brand new iPod shuffle® for just $49; the amazing new iPod nano® with Multi-Touch™ starting at just $149; the incredible new iPod touch with Retina display, Apple’s A4 chip, FaceTime, HD video recording and Game Center starting at just $229; and the iPod classic® in a 160GB model for $249.
Pricing & Availability
The new iPod touch will be available next week for a suggested price of $229 (US) for the 8GB model, $299 (US) for the 32GB model and $399 (US) for the 64GB model through the Apple Store® (www.apple.com), Apple’s retail stores and Apple Authorized Resellers. iPod touch requires a Mac® with a USB 2.0 port, Mac OS® X v10.5.8 or later and iTunes 10 or later; or a Windows PC with a USB 2.0 port and Windows Vista or Windows XP Home or Professional (Service Pack 3) or later and iTunes 10 or later. Existing second and third generation iPod touch users can update to iOS 4.1 free of charge on September 8 to enjoy new features including Game Center.
During his press conference, almighty Steve Jobs announced next week’s release of iOS 4.1 next week. This free firmware update for iPhone, iPod Touch and iPad will introduce a bunch of bug fixes and small features. The iOS 4.2 update that will come out in November will be a lot more cooler since this update will bring some exciting new features such as of course Apple’s Game Center.
Steve Jobs dedicated quite some time to Game Center, and showed off some nice features along with Mike Capps from Epic Games. They presented the game Project Sword (codename); a sword fighting game with astonishing graphics, an amazing framerate and a multiplayer mode. Game Center will be all about multiplayer games said mister Jobs. You’ll be able to challenge friends, create duel games and compare scores with other gamers.
It looks like Apple is going to start taking gaming really serious now. This Game Center should become what Xbox Live is to the Xbox 360; one of the most vital things that keeps the platform rocking. The point collecting should be a great method to keep gamers going and to create a community aspect. As of now, there aren’t really any other games that Apple announced as Game Center games, but we know that a lot of developers will implement Game Center features in their existing games and are about to develop new games that support Game Center.
Halfbrick has released a new update for its iPhone game Monster Dash, available in the App Store for 99 cents. The update gives Barry the chance of collecting a new power-up; a badass motorcycle will make you invincible for all kinds of things that you come across. It will also allow you to view new stats tracking and collect new achievements. They also fixed a few nasty bugs and made the pickung up of a heart easier. Update your Monster Dash game now or get the latest version of the game if you didn’t already because it rocks!
Racing games and the iPhone is a match made in heaven. The in-built tilt technology lends itself perfectly to manoeuvring the car as it mimics a steering wheel. Unlike many other racing games the developers of Fast and Furious really seemed to have nailed the interface between the game controls and the iPhone’s accelerometer. There is no ridiculous over steer or need to tilt your iPhone too far in one direction to make the car budge an inch. Sensitivity is often a problem with racing games but Fast and Furious has been perfectly calibrated to provide players with a game that feels realistic but with an element of control in place. Read the rest of this entry »
Pinball games in any setting are great fun, so playing Wild West Pinball for the iPhone is always going to provide you with hours of entertainment. Rather unsurprisingly the aim of the game is to get as many points as you can by nudging nodes, bouncing bonuses and generally pelting your ball to within an inch of its life. You get three balls to get the best score possible and the game makes excellent use of the iPhone’s touch screen technology. To launch your ball you simply pull back the coil and release and this sets the game in motion. Read the rest of this entry »
Toobz pits you and your spanner against the clock as you race to construct an elaborate maze to channel the impeding rush of water about to spoil your lawn. The mechanics of the game are based on the popular Tetris game, which means you have to find the right shaped pipe to connect to another and create a continuous chain of blocks. Unfortunately, the exact type of pipe you need doesn’t just appear and you often have to wade through numerous other shapes until you get the right fitting pipe and when you’re racing against the clock this really puts the pressure on. Read the rest of this entry »
Hold tight as the iPhone launches into a world of text, drugs and rock and roll. OK, maybe no the drugs part but the latest offering by Gameloft, Guitar Rock Tour, sets out to combine the latest craze in computer gaming with the iPhone’s cutting edge touch technology. Following in the footsteps of Guitar Hero and Rock Band this addictive application puts users’ digital dexterity to the test as they shred away to the music like a cross between Slash and Mozart. At £3.49/ $5 the application is at the upper end of the games ladder, however, the combination of smooth graphics, pumping acoustics and classic track list make the application excellent value. Read the rest of this entry »
All of the rock none of the roll would be an apt description of Done Drinking. The aim of the game is simple, make the character walk in a straight line. An easy enough task you would assume but once you factor in that your worse for wear friend has hand one too many beers the task takes on a whole new meaning. I’m sure in the past many of you have taken the long a winding round home after a night out on the town and you’ll know that it feels like you need a degree in geometry to keep a moving in a straight line.
The game is perfectly designed for the iPhone as it utilizes two of its most unique features, namely the touch screen and the in-built accelerometer. To keep your swaying friend on his feet you can either tap either side of the screen to force him in that direction or tilt your iPhone in the direction you wish to move him. Once you’ve mastered the controls your task is to getting the rocking party animal as far as you can in three attempts. The cartoon graphics brilliantly encapsulate what this game is all about: fun. The random hiccups, encouraging “oi” sounds as you prod your man to keep him vertical and the merry grin on his face create an entertaining atmosphere. More importantly, the game is easy to play and frustratingly addictive.
Done Drinking is a perfect game for the iPhone because it not only makes good use of its groundbreaking technology but it’s a game that requires little effort and can fill those boring moments in the day. Indeed, this game truly is one for the road as you can swagger and sway while on the move. If the only downside is that you miss all the fun of drinking the fun you’ll have playing the game will certainly make up for it. Plus you won’t feel any of the nasty effects of a hangover in the morning.