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The Line Between Games and Reality Further Blurred

  • Author: JesseLangley
  • Filed under: Reviews
  • Date: Mar 26,2012

As time goes on, technology gets more and more sophisticated and video games are becoming increasingly more realistic. Today’s games have stunning graphics, imaginative story lines, improved game interactions and controls, and online player connectivity. Video games are becoming increasingly more advanced, yet today’s entrepreneurs often still gain inspiration from the classic video games of yesteryear.

Many of today’s young entrepreneurs have fond memories of playing video games like Super Mario Brothers on the old Nintendo Entertainment Systems and that has given them ideas to create new and inventive products that are reminiscent of the older classic video games. In that sense, older games are becoming even more real than modern games.

Consider the following:

Mario Coins For Real

Bryan Duxbury and Adam Ellsworth have brought the iconic mystery box to reality in a true feat of creativity over day jobs.

The two have created an interesting and innovative lamp based on Super Mario Bros., the old Nintendo game. One can turn the light off and on by punching the lamp, which then makes a sound of coins after it is tapped. After every eight hits, the lamp rewards the owner with the 1-Up sound. Duxbury had this idea for quite some time, but it wasn’t until he met Ellsworth did the project get off the ground. Ellsworth works in 3D printing, so he used a three dimensional printer to create a rapid prototype of the lamp within a week after he received it from Duxbury.

Rapid prototypes allow for the creation of three dimensional scale models or even working prototypes with the assistance of computer aided design. This means that simple to intricate objects can be manufactured with computer aided design without the need to have manufacturing facilities at home or even at work. One can submit an interesting design to a rapid prototyping company, and they can create a 3D product. This can revolutionize the way at-home entrepreneurs can get his or her ideas to the marketplace and beyond.

While the initial 8BitLit prototype was far from perfect, it gave the two hope that they were onto a great product. Future tweaking led to the great product that they have today. The lamp is proving to be so popular that the two are contemplating expanding their online store to include more lamp accessories and even more lamps.

Modern technology is improving rapidly by leaps and bounds. Ideas and concepts such as rapid prototyping are giving an almost immediate 3D product out of a mere idea. If we are able to create an almost instantaneous reality out of an idea, the future is boundless and unlimited. If rapid prototypes can create an invention out of a concept within a week, then the prospects for innovation and creativity are almost infinite. The future is bright and the limitless possibility for invention and advancement are within our grasp.

Just don’t tell the cosplayers.

 


Review: Cut The Rope

Cut the Rope, Chillingo, iPhone puzzle gameCut the rope is one of the more famous iPhone games, being famous as a casual game, and is not dissimilar to angry birds in terms of fame and ease of play. It was released in 2010 as a paid app, with a free version, a “Christmas gift” becoming available in Christmas the same year, with a unique set of levels, with a Christmas theme to the levels, which can act as a sort of demo for the game, for anyone unwilling to pay money based on concept alone.

The basic concept behind the game is a physics based puzzle around the game mechanic of cutting ropes (as the name of the game suggests) and trying to get a large piece of candy into a monsters mouth. This is done through cutting ropes to free the candy, and cutting specific ropes free (using touch to simulate the slicing of the rope) to swing the candy in specific directions through the use of cutting specific ropes at specific times so that the candy gains the correct momentum when it is completely free of all constraints. Read the rest of this entry »


5 Games for a Quick Study Break


There is nothing worse than working on projects for school knowing that the best thing a break can give you is another cup of coffee. It is important to get in a solid break periodically where you can remove yourself from what you’re doing. Not only will it relieve your mind, but you’ll come back to it much more relaxed and ready to keep working. One great way to do this is to whip out your iPhone and find a game that you can play for 5-10 minutes to distract you from that online MBA you’re trying so desperately to get. So sit back relax and maybe download a few of these games for your breaks… Read the rest of this entry »


Review: Angry Birds

iPhone, Angry Birds, Rovio

If you’ve even heard of an iPhone, there’s no doubt you’ve heard of angry birds, which is, by now no doubt the most recognised “casual game” in existence, and perhaps even the most widely available game currently available for mobile or social platforms. For those of you unaware, angry birds is a physics based game released in December, 2009. The game focuses around launching “angry” birds of different colour and type into makeshift buildings with structure and materials which differ from level to level filled with pigs.

The game is controlled, obviously, entirely through touch. The birds are pre-loaded into a slingshot, and the player must use their finger to guide the angle and power that the bird is launched towards the pigs. The pigs, however are protected by various materials which are constructed to make a fort like building. The part of this construction the birds hit and the power they hit it at determine the way the building collapses. The separate parts of the collapsed building can then hit the pigs, who will then die. Read the rest of this entry »


Review: Mighty Fin

The creativity behind this game is truly inspirational. Where do people think of such great ideas like this? It’s such a good concept and I wish I had thought of it first… but credit is given where it’s due to Launching Pad Games for an exciting and more importantly FUN game, which is how games on the iPhone should be.

Read the rest of this entry »


Review: Fatal League

Are you looking for a game which makes you need the toilet every 15 minutes? Worry ye not, Fatal League is here, adopting a medieval music soundtrack which features what can only be described as running water… Nitpicking here I know, but is it really necessary?

Read the rest of this entry »


Review: Bunny Shooter

Bunny Shooter, free iPhone game, Angry Birds

Maybe it’s just me, but attacking cute, fluffy, pink rabbits on Bunny Shooter isn’t quite as gratifying as annihilating those patronising pigs on Angry Birds. It just makes me feel bad. They’re bunnies! But once I got past my self-righteous moral concerns and actually started popping some caps, one thing became very clear….

It was an hour later and I hadn’t mowed the lawn, I hadn’t emptied the dishwasher and I hadn’t fed the cats. I looked at the clock and thought, ‘5 more minutes and then I’ll do it’. Naturally I was still sitting there after a further half an hour, murdering adorable bunny rabbits. Occasionally I’d receive texts, but I didn’t have time to reply. Not now. I was busy. Read the rest of this entry »


Review: Save Toshi Deluxe!

Ok, I’m not gonna beat around the bush here…this game is weird.  W-E-I-R-D. The concept is seriously just kinda out there, but as most good iPhone games go, this thing will just pull you in. Save Toshi DX is really just a great game for throwing on some headphones, zoning out, blasting the music, and saving the small asian girl time and time again… Read the rest of this entry »


Review: MECAPIX

iPhone shooter games, Massive Finger, MECAPIXMecapix, from Robotalism Games, is an innovative and highly entertaining mash-up of genres. Take some Tetris-like puzzle pieces, add some shooter action, the likes of Galaga, and throw in the pattern recognition found in something like Donkey Kong, and you can begin to envision what to expect in Mecapix. The game is obviously a loving homage to the classics of the 80s; however, like many of those favorites, the difficulty of Mecapix can be unforgiving for those not willing to give it their maximum attention.

Mecapix is a simple concept at its core. Various arrangements of blocks (called Mecas) fall from the top of the screen. The player must draw his or her own block figures (PIXes) at the bottom of the screen to send upwards and combat the falling arrangements. For each block that gets past your defenses, you lose a life. Lose too many lives, and it’s game over. Simple, yes, but Mecapix intensifies the complexity as you progress through the levels. Read the rest of this entry »


Review: High Noon

Alright all you aspring bandits out there…mount up for one of the most addicting games that I’ve yet to find for my iPhone.  And that game is….(drum roll)….High Noon!  I absolutely love it when an iPhone developer gets everything about a game right.  From the overall look to the ease of gameplay to the price point, this thing is just awesome.

The game itself is pretty straightforward.  It’s a one-on-one multiplayer western style shooter.  It takes advantage of the iPhone’s anonymous multiplayer features and allows you to challenge other players across the globe.  The point of the game is to become the most hated/feared bandit in all of the old west by increasing your level through repeated duel victories.  Each time you pair up there is a specified “reward” if you kill the other.  As you get more infamous (kill more folks) your level and your reward will all continue to rise. Read the rest of this entry »


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