content top round

Interview with Paul Farley from TAG Games

TAG Games, Paul Farley, iPhone, iPod Touch, Car JAck StreetsIn August we interviewed Paul Farley from TAG Games about their upcoming iPhone-game Astro Ranch. Last week TAG Games announced Car Jack Streets for the iPhone and iPod Touch and we immediately had some questions that we wanted to ask the developers team of the game. In this interview you’ll learn more about the controls and possible multiplayer mode of Car Jack Streets. Read the rest of this entry »

Interview with Ian Dunlop from oeFun

iVoodoo, iPhone, iPhone 3G, iPod Touch, oeFunIan Dunlop from oeFun recently gave us the opportunity to interview him about their games in development for the iPhone and iPod Touch. It appears that they were very satisfied with the success of both iVoodoo, Tilt Me and Stress Toy. And now oeFun is working on a new title for the iPhone that might be heading to Nintendo’s Wii as well. And oeFun would also be interested in doing an iPhone version of Konductra. Read the rest of this entry »

Interview with Howard Tomlinson from Astraware

Astraware, Howard Tomlinson, GTS World Racing, iPhone, iPhone 3G, iPod Touch

We recently contacted Astraware‘s Alison Barclay to try to arrange an interview with someone who worked on GTS World Racing for the iPhone. Howard Tomlinson, Director of Game Development at Astraware – the Handmark Games Studio, took time to answer some of our questions concerning the iPhone and their first experiences with Apple’s device. Tomlinson is very positive about the iPhone and told us that they’re looking into new updates and features for GTS World Racing. Read the rest of this entry »

Interview with Sarah Thomson from IUGO

Interviews, IUGO, Re-Volt, Sarah Thomson, Shaky Summit, Toy Bot Diaries Entry 1Since a couple of days Toy Bot Diaries Entry 1 is available in the App Store for the iPhone and iPod Touch. The game has been getting great reviews, and some people even say that Toy Bot is cuter than Wall-E! We wanted to know if IUGO agrees with that and fired some about Toy Bot, Re-Volt and Shaky Summit at Sarah Thomson, Business Development Executive at IUGO. One of the things she told us is that Toy Bot Diaries will be getting a demo very soon. Read the rest of this entry »

Interview with Paul Farley from TAG Games

Paul Farley, iPhone, iPod Touch, iPhone 3G, Astro Ranch, Tag GamesThis week Tag Games announced the development of Astro Ranch for the iPhone, Nintendo DS and N-Gage. The game looks like a fun mix of some Animal Crossing with some Harvest Moon in a nice 50’s sci-fi jacket, and Paul Farley from Tag Games took some time to tell us more about their first iPhone-game. We also found out more about Rock’n’Roll, the second iPhone-game of this European iPhone developer. Read the rest of this entry »

Interview with Ben Gottlieb from Stand Alone

Crosswords, Interviews, Ben Gottlieb, Stand Alone, iPhone, iPod Touch, iPhone 3GWe recently had the chance to ask Ben Gottlieb of Stand Alone some questions about Crosswords, their first game for Apple’s iPhone. The game has been out for some time now and Ben Gottlieb is very happy with the success of their title and the response they received from the community. Ben Gottlieb also talked about their plans for the future. Read the rest of this entry »

Neil Young, ngmoco and nglabs at iPhoneDevCamp 2

Neil Young, an former Electronic Arts game producer who started his own iPhone development studio called ngmoco, gave an interesting keynote at iPhoneDevCamp 2 in San Francisco. Young tells why he quit EA to start his own iPhone development studio and what his plans for the future are.

The keynote is definitely worth watching, but here’s what he basically said about the iPhone and the plans of ngmoco. He thinks that the iPhone should try to do what the Nintendo DS is doing. As an example he told about Dr. Kawashima’s Brain Training, a game that cost $300,000 to develop and brought in $300 million. Small developers need to use the soft- and hardware they have just like Nintendo does with its not so powerful Nintendo DS. He says the iPhone has a lot of potential to beat both the PlayStation Portable and the Nintendo DS because it combines the best of the two.

Now it’s up to the small developers, he wants their ideas. He launched nglabs, a new part of ngmoco that gives the developers of 10 applications the opportunity to develop their own game. ngmoco will help them with the funding, each will receive $10,000 and ngmoco will publish the game. The developers can keep all the rights on their game.