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	<title>iPwnGames &#187; App Store</title>
	<atom:link href="http://ipwngames.com/cat/app-store/feed" rel="self" type="application/rss+xml" />
	<link>http://ipwngames.com</link>
	<description>iPhone game reviews, iPhone games news and games for iPod Touch</description>
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		<title>Gaming Veteran Robin Burrowes Moving to Help Develop App Store for Apple</title>
		<link>http://ipwngames.com/app-store/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple</link>
		<comments>http://ipwngames.com/app-store/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple#comments</comments>
		<pubDate>Thu, 02 Feb 2012 19:43:21 +0000</pubDate>
		<dc:creator>Justin Taylor</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Robin Burrowes]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=1027</guid>
		<description><![CDATA[Apple has brought on another veteran gaming expert to help develop their App Store. Robin Burrowes, a former marketing manager over at Microsoft and Xbox will be a major addition to the App Store and gaming focus for Apple. In Burrowes’ his time at Xbox he was in charge of Xbox live for the UK, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ipwngames.com/app-store/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple/attachment/robin-burrowes" rel="attachment wp-att-1028"><img align="right" src="http://ipwngames.com/wp-content/uploads/2012/02/Robin-Burrowes-150x150.jpg" alt="Robin Burrowes Apple" title="Robin-Burrowes" width="150" height="150" class="alignleft size-thumbnail wp-image-1028" /></a>Apple has brought on another veteran gaming expert to help develop their App Store. Robin Burrowes, a former marketing manager over at Microsoft and Xbox will be a major addition to the App Store and gaming focus for Apple. In Burrowes’ his time at Xbox he was in charge of Xbox live for the UK, playing a major role in the dashboard update last year as he attended several conferences all over the globe. His seven years of experience working for Xbox and Xbox Live should be a big addition to the gaming aspect of the App Store. </p>
<p>His previous time working on Xbox materials are likely to phase into new ideas involved with the App Store in general and with its games. This comes at a time when the App Store and Apple’s products are hitting a new height in popularity. Their new products have been successful for years, but the dropping prices in <a href="http://www.gamestop.com/gamestop-refurbished-iphone-ipad-ipod" title="Refurbished iPhones and iPads at GameStop">refurbished iPhone- and iPad-models</a> have brought the older versions of their products into even more homes. <span id="more-1027"></span></p>
<p><a href="http://ipwngames.com/app-store/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple/attachment/robin-burrowes-apple" rel="attachment wp-att-1029"><img src="http://ipwngames.com/wp-content/uploads/2012/02/robin-burrowes-apple-470x314.jpg" alt="Robin Burrowes on App Store team" title="robin-burrowes-apple" width="470" height="314" class="alignleft size-medium wp-image-1029" /></a></p>
<h3>Apple Turning Up its Game</h3>
<p>Apple has seemingly started an influx of new talent with a strong background in gaming. They’ve already brought on gaming veteran Robert Saunders, who once worked a public relations manager for Nintendo. He’ll be taking the reins on promoting different applications for iPhones, iPods and iPads. This is on top of a similar adding for Apple with the move of former PR rep from EA, Activision and Xbox Nick Grange. He’ll take on the project of hardware for game apps, as they’ve aimed to really begun to focus their attention on the gaming market. </p>
<p>Throughout the gaming industry, Apple’s iOS devices have continued to gain steam and popularity in the recent years. Last year the smart phone market really took a strong hold on the gaming market, as nearly 58 percent of gaming software revenue recorded was traced back to iPhone and Android developers. This comes at the same time that handheld devices have started to experience real difficulties. The PlayStation Vita has been under much criticism ahead of its North American release this year, as it’s already debuted to underwhelming numbers overseas. </p>
<h3>Third of Gaming Revenue Pie Going to Apple</h3>
<p><a href="http://ipwngames.com/app-store/gaming-veteran-robin-burrowes-moving-to-help-develop-app-store-for-apple/attachment/apple-pie" rel="attachment wp-att-1030"><img align="left" src="http://ipwngames.com/wp-content/uploads/2012/02/apple-pie-150x150.jpg" alt="Apple pie - App Store sales numbers" title="apple-pie" width="150" height="150" class="alignleft size-thumbnail wp-image-1030" /></a>Gaming has also continued to be a fair share of Apple’s revenue in the App Store. Last year, they took in close to <strong>a third of the total revenue for the store</strong>. Considering that smart phone software has grown over 30 percent in the revenue share for the gaming market, the same could soon be true for the total share in the application stores. Regardless, it seems as if Apple has taken a vested focus of improving games in 2012, not only with more resources into their PR and development, but also in attracting veteran gaming experts to join their team. </p>
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		<item>
		<title>Review: Touchgrind BMX</title>
		<link>http://ipwngames.com/iphone/review-touchgrind-bmx</link>
		<comments>http://ipwngames.com/iphone/review-touchgrind-bmx#comments</comments>
		<pubDate>Mon, 20 Jun 2011 14:05:49 +0000</pubDate>
		<dc:creator>Jack Allison</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Illusion Labs]]></category>
		<category><![CDATA[touchgrind bmx]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=836</guid>
		<description><![CDATA[I thought this level of graphics was reserved for PCs only. I was wrong. With Touchgrind BMX, Illusion Labs AB has taken iPhone gaming to a whole new dimension. The level of detail is remarkable, and the smoothness even more so. I have found similar performance-demanding apps to occasionally stutter and slow down my phone’s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone4.jpg"><img align="left" src="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone4-150x150.jpg" alt="iPhone, Touchgrind BMX, Illusion Labs" title="touchgrindbmxiphone4" width="150" height="150" class="alignleft size-thumbnail wp-image-844" /></a>I thought this level of graphics was reserved for PCs only. I was wrong. With Touchgrind BMX, Illusion Labs AB has taken iPhone gaming to a whole new dimension. The level of detail is remarkable, and the smoothness even more so. I have found similar performance-demanding apps to occasionally stutter and slow down my phone’s OS after playing, but with Touchgrind BMX I have experienced no such problems&#8230; even on my measly iPhone 3GS. Gamers using the iPhone 4 with its faster processor should have no trouble whatsoever. <span id="more-836"></span></p>
<p>There are a variety of maps – from an industrial estate to sandy beaches and city skylines; all with fun obstacles and jumps. The way you control the bike is actually quite intuitive. Illusion Labs AB have ditched the usual technique of tilting the phone and have gone for an entirely different approach. You have to put one finger on the saddle to pedal, and one on the handlebars to steer. To perform tricks you have to move your fingers in a certain way – for example, to perform a “tailwhip” (where the tail of the bike spins around and the handlebars remain stationary), you flick the finger on the saddle and then release it. To stop the tailwhip for landing you simply place your finger back on the saddle. You do the same thing but with your other finger to perform a “barspin”. It’s quite difficult to explain but it makes sense when you actually play it.</p>
<p><center><a href="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone6.jpg"><img src="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone6-150x150.jpg" alt="iPhone, Touchgrind BMX, Illusion Labs" title="touchgrindbmxiphone6" width="150" height="150" class="alignleft size-thumbnail wp-image-845" /></a> <a href="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone3.jpg"><img src="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone3-150x150.jpg" alt="iPhone, Touchgrind BMX, Illusion Labs" title="touchgrindbmxiphone3" width="150" height="150" class="alignleft size-thumbnail wp-image-843" /></a></center></p>
<p>For each trick you perform you gain points, but by doing this alone you cannot progress to the next stages. You have to earn something called “adrenaline points” by completing different challenges on each map. One example of a challenge is: “Ride the entire course at full speed without crashing”. You need a certain number of adrenaline points to continue. This game is far from easy however and will keep you trying for hours.</p>
<p><center><a href="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone1.jpg"><img src="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone1-150x150.jpg" alt="iPhone, Touchgrind BMX, Illusion Labs" title="touchgrindbmxiphone1" width="150" height="150" class="alignleft size-thumbnail wp-image-841" /></a> <a href="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone2.jpg"><img src="http://ipwngames.com/wp-content/uploads/2011/06/touchgrindbmxiphone2-150x150.jpg" alt="Illusion Labs, iPhone, touchgrind bmx" title="touchgrindbmxiphone2" width="150" height="150" class="alignleft size-thumbnail wp-image-842" /></a></center></p>
<p>There are a couple of minor downsides to this game. Inevitably with such high graphics, this game is a real battery-drainer so make sure you have a charger handy if you are playing this on the move. It’s also £2.99 which is quite expensive as far as iPhone games go, although I think the price is worth it because the game play is so fun. The only thing missing from this game is a free roam option. If they release this in a future update then this game would be no doubt worthy of 5/5. For the moment though, I will give it a 4/5, although it definitely ranks high up in my favourite iPhone games and will certainly be staying in my games folder.</p>
<h3>iPwnGamers Score: 4/5</h3>
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		<title>Review: Mighty Fin</title>
		<link>http://ipwngames.com/iphone/review-mighty-fin</link>
		<comments>http://ipwngames.com/iphone/review-mighty-fin#comments</comments>
		<pubDate>Sat, 18 Jun 2011 13:03:34 +0000</pubDate>
		<dc:creator>Jack Allison</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone game]]></category>
		<category><![CDATA[mighty fin]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=832</guid>
		<description><![CDATA[The creativity behind this game is truly inspirational. Where do people think of such great ideas like this? It’s such a good concept and I wish I had thought of it first&#8230; but credit is given where it’s due to Launching Pad Games for an exciting and more importantly FUN game, which is how games [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://a1.mzstatic.com/us/r1000/115/Purple/23/79/4d/mzl.ugqnwfhh.320x480-75.jpg" alt="" width="480" height="320" /></p>
<p>The creativity behind this game is truly inspirational. Where do people think of such great ideas like this? It’s such a good concept and I wish I had thought of it first&#8230; but credit is given where it’s due to Launching Pad Games for an exciting and more importantly FUN game, which is how games on the iPhone should be.</p>
<p><span id="more-832"></span></p>
<p>So you are a fish who has accepted the offer to go on a “suspiciously cheap round-the-world holiday”. There are lots of hidden dangers along the way and it is our job to make sure he picks up all the coins and doesn’t get eaten by a penguin or impaled by spikes. The screen is divided; half is water and the other half is the sky. To make the fish dive, you tap the screen. For him to come back up again, you stop touching the screen. If he has enough momentum, he will jump out of the water and into the sky. This is often necessary to collect all of the coins on offer. A great feature on this game is the combo pointing – if you collect a certain number of coins in a row, your score increases faster. I love this because it gives you the drive to do better.</p>
<p><img class="alignnone" src="http://a4.mzstatic.com/us/r1000/116/Purple/c3/99/8e/mzl.iraxjryl.320x480-75.jpg" alt="" width="480" height="320" /></p>
<p>Don’t forget about the hidden dangers though. There are crabs, seagulls, jellyfish and many other obstacles you will have to manoeuvre to pass each level. Don’t be disheartened. You can always visit Sal’s Discount Souvenirs and change your fish’s costume (a very nice touch).</p>
<p><img class="alignnone" src="http://a5.mzstatic.com/us/r1000/064/Purple/23/97/4c/mzl.afnkrihr.320x480-75.jpg" alt="" width="480" height="320" /></p>
<p>This game has now become my new favourite and I honestly can’t fault it. The sounds are top notch and the whole interface is very intuitive. Hands down, I couldn’t recommend this any higher. It is guaranteed to give you hours of fun and I promise you won’t get bored of it quickly. Go out and buy it – now!</p>
<p><strong>iPwnGamers score: 5/5 </strong>(should be a 6!)</p>
<p>&nbsp;</p>
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		<title>Review: Reversi Reloaded</title>
		<link>http://ipwngames.com/iphone/review-reversi-reloaded</link>
		<comments>http://ipwngames.com/iphone/review-reversi-reloaded#comments</comments>
		<pubDate>Sat, 18 Jun 2011 11:05:12 +0000</pubDate>
		<dc:creator>Jack Allison</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Board]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[iPhone game]]></category>
		<category><![CDATA[reversi reloaded]]></category>

		<guid isPermaLink="false">http://ipwngames.com/?p=829</guid>
		<description><![CDATA[Ahhh, Reversi; it’s such a simple concept, yet has become so popular. And with Reversi Reloaded, you can now play this classic game on the move with your iPhone or iPad. Before I installed the game, my first concern for it was space – the iPhone does not have a lot to offer in terms [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://a5.mzstatic.com/us/r1000/065/Purple/4e/65/2b/mzl.ngmrzwln.320x480-75.jpg" alt="" width="320" height="480" /></p>
<p>Ahhh, Reversi; it’s such a simple concept, yet has become so popular. And with Reversi Reloaded, you can now play this classic game on the move with your iPhone or iPad. Before I installed the game, my first concern for it was space – the iPhone does not have a lot to offer in terms of screen space, and when I started my first Reversi game, the squares were indeed quite small. Despite this, however, I had absolutely no trouble selecting the correct boxes&#8230; so kudos to Mobivention for making this typical board game work with the iPhone’s limiting factors.</p>
<p><span id="more-829"></span></p>
<p>So for those of you who do not understand how Reversi works – it is a strategic game and to win you must have the most coloured pieces showing your colour by the end. It works by placing a new piece in an empty square and turning over all of your opponent’s pieces in a diagonal, vertical and horizontal direction. It’s quite difficult to describe but once you start playing it doesn’t take long at all to get used to, and can actually be surprisingly addictive.</p>
<p>One feature I love on Reversi Reloaded is the ability to change the computer’s difficulty. By default, it is on easy, but you also have the options of medium and hard. Easy is relatively straightforward and you shouldn’t have any trouble beating the computer here. Medium is where it gets more difficult, but hard is where it gets serious. The Othello computer runs a program which can beat anybody at Reversi – it’s simply not possible to beat it. It’s defeated all of the world champions. Luckily, I think Mobivention have been slightly kinder here and I’m sure it is possible to win this game. I’ve been at it for a good 2 hours and haven’t cracked it yet, but I just randomly tap and guess the best places to go. The pros have established techniques and strategies, so it really is up to you whether you simply do this for fun on easy/medium or develop and enhance your reversi skills on hard.</p>
<p><img class="alignnone" src="http://a4.mzstatic.com/us/r1000/074/Purple/6c/30/16/mzl.mtgnoofg.320x480-75.jpg" alt="" width="320" height="480" /></p>
<p>Best of all though: this game is FREE! You can pay to remove the ads, but I don’t see the point because they are quite unobtrusive. You also have the option of paying for more board designs, and at 59p, why not?! But I think the one feature this game is missing is a statistics panel or profile page. It would be really cool to store all of your reversi scores and results and look back at them. An even better idea would be for these to be uploaded to a website where you can compare your stats with other Reversi players. I hope this sort of functionality is looked into, but for now, this game is a great time-passer and actually makes you sit and think.</p>
<p><strong>iPwnGamers Score: 4/5</strong></p>
<p>&nbsp;</p>
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		<title>Developers now able to give free promotional copies of apps</title>
		<link>http://ipwngames.com/iphone/developers-now-able-to-give-free-promotional-copies-of-apps</link>
		<comments>http://ipwngames.com/iphone/developers-now-able-to-give-free-promotional-copies-of-apps#comments</comments>
		<pubDate>Wed, 03 Dec 2008 20:07:27 +0000</pubDate>
		<dc:creator>Mr Sandeman</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPod Touch]]></category>

		<guid isPermaLink="false">http://www.ipwngames.com/?p=455</guid>
		<description><![CDATA[MacRumors is reporting that Apple is giving the opportunity to developers to give out up to 50 promotional compies of their iPhone and iPod Touch apps. With these codes, recipients can download a full copy of the application for free. This feature is currently only available for the US iTunes Store. This will allow developers [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.ipwngames.com/wp-content/uploads/2008/12/app_store.jpg'><img align="left" src="http://www.ipwngames.com/wp-content/uploads/2008/12/app_store-150x150.jpg" alt="Apple, App Store, iPhone, iPod Touch" title="app_store" width="150" height="150" class="alignnone size-thumbnail wp-image-456" /></a><a href="http://www.macrumors.com/2008/12/02/developers-can-now-issue-free-promotional-copies-of-iphone-apps/">MacRumors</a> is reporting that Apple is giving the opportunity to developers to give out up to 50 promotional compies of their iPhone and iPod Touch apps. With these codes, recipients can download a full copy of the application for free. This feature is currently only available for the US iTunes Store. This will allow developers to distribute review copies of their new games to sites like iPwnGames more efficiently.</p>
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		<item>
		<title>Review policy App Store improved</title>
		<link>http://ipwngames.com/iphone/review-policy-app-store-improved</link>
		<comments>http://ipwngames.com/iphone/review-policy-app-store-improved#comments</comments>
		<pubDate>Sun, 28 Sep 2008 08:40:59 +0000</pubDate>
		<dc:creator>Mr Sandeman</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone 3G]]></category>
		<category><![CDATA[iPod Touch]]></category>

		<guid isPermaLink="false">http://www.ipwngames.com/?p=352</guid>
		<description><![CDATA[A lot of developers were complaining about the review policy of the App Store, and today Apple has finally made a big improvement. Since today you can only review an App when you&#8217;ve actually purchased it. It&#8217;s no longer possible to go to an App and just review it even though you haven&#8217;t used it. [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.ipwngames.com/wp-content/uploads/2008/09/appstorereview.png'><img src="http://www.ipwngames.com/wp-content/uploads/2008/09/appstorereview-448x158.png" alt="App Store, iPhone, iPod Touch, iPhone 3G, Apple" title="appstorereview" width="448" height="158" class="alignnone size-medium wp-image-353" /></a></p>
<p>A lot of developers were complaining about the review policy of the App Store, and today Apple has finally made a big improvement. Since today you can only review an App when you&#8217;ve actually purchased it. It&#8217;s no longer possible to go to an App and just review it even though you haven&#8217;t used it. Developers were seeing negative reviews of people who hadn&#8217;t even played an App. <a href="http://www.tuaw.com/2008/09/27/app-store-quietly-changes-review-policy/">TUAW</a> has more info on the new review policy:</p>
<blockquote><p>The frequent result is as you might expect: 100 reviews kvetching about price by people who never even purchased the application. That isn’t fair to developers, and it isn’t fair to potential buyers.</p></blockquote>
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		<title>GotApps keeps you updated on new games</title>
		<link>http://ipwngames.com/iphone/gotapps-keeps-you-updated-on-new-games</link>
		<comments>http://ipwngames.com/iphone/gotapps-keeps-you-updated-on-new-games#comments</comments>
		<pubDate>Fri, 15 Aug 2008 11:33:46 +0000</pubDate>
		<dc:creator>Mr Sandeman</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[GotApps]]></category>
		<category><![CDATA[iPhone 3G]]></category>

		<guid isPermaLink="false">http://www.ipwngames.com/?p=92</guid>
		<description><![CDATA[iPwnGames is off course the number 1 place to find out what new games are available in the App Store, but now there&#8217;s also an App that lets you know what new games are available in the App Store. GotApps allows you to create email alerts for certain keywords and categories, so you can simply [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ipwngames.com/wp-content/uploads/2008/08/iphone3gfirmwareupdate-448x102.png" alt="iPhone, iPhone 3G, Apple, GotApps" /></p>
<p><a href="http://ipwngames.com">iPwnGames</a> is off course the number 1 place to find out what new games are available in the App Store, but now there&#8217;s also an App that lets you know what new games are available in the App Store. GotApps allows you to create email alerts for certain keywords and categories, so you can simply create an alert for the games category and get an alert whenever a new game is out.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>More than 60 million applications downloaded so far</title>
		<link>http://ipwngames.com/iphone/more-than-60-million-applications-downloaded-so-far</link>
		<comments>http://ipwngames.com/iphone/more-than-60-million-applications-downloaded-so-far#comments</comments>
		<pubDate>Tue, 12 Aug 2008 10:15:21 +0000</pubDate>
		<dc:creator>Mr Sandeman</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone 3G]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Steve Jobs]]></category>
		<category><![CDATA[Super Monkey Ball]]></category>

		<guid isPermaLink="false">http://www.ipwngames.com/?p=54</guid>
		<description><![CDATA[The Wall Street Journal recently had an interview with Apple&#8217;s Steve Jobs. He told WSJ that users have downloaded more than 60 million applications from the App Store in the first month. Most of these apps were free, but the total of sales so far was $30 million in the first month, so that makes [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.ipwngames.com/wp-content/uploads/2008/08/supermonkeyballiphone.jpg'><img align="left" src="http://www.ipwngames.com/wp-content/uploads/2008/08/supermonkeyballiphone-150x150.jpg" alt="App Store, Apple, Steve Jobs, SEGA, Super Monkey Ball, iPhone, iPhone 3G" title="supermonkeyballiphone" width="150" height="150" class="alignnone size-thumbnail wp-image-55" /></a>The Wall Street Journal recently had an interview with Apple&#8217;s Steve Jobs. He told WSJ that users have downloaded more than 60 million applications from the App Store in the first month. Most of these apps were free, but the total of sales so far was $30 million in the first month, so that makes an average of $1 million a day. Games account for more than 25% of all sales with 300,000 sales of SEGA&#8217;s Super Monkey Ball in the first 20 days. 300,000 times Super Monkey Ball priced at $9.99 gives SEGA a nice $3 million in sales so far.</p>
<blockquote><p>&#8220;That&#8217;s a substantial business,&#8221; says Simon Jeffery, president of Sega&#8217;s U.S. division. &#8220;It gives iPhone a justifiable claim to being a viable gaming platform.&#8221;</p></blockquote>
<p>SEGA seems to be very happy with the sales of their popular Super Monkey Ball game for the iPhone so they will certainly develop more games for the iPhone in the future.</p>
<p><a href="http://online.wsj.com/article/SB121842341491928977.html?mod=hps_us_whats_news">Source</a></p>
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		<title>Carry your Xbox Live buddies with you</title>
		<link>http://ipwngames.com/iphone/carry-your-xbox-live-buddies-with-you</link>
		<comments>http://ipwngames.com/iphone/carry-your-xbox-live-buddies-with-you#comments</comments>
		<pubDate>Mon, 11 Aug 2008 12:07:00 +0000</pubDate>
		<dc:creator>Mr Sandeman</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone 3G]]></category>
		<category><![CDATA[iXboxLive]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.ipwngames.com/?p=45</guid>
		<description><![CDATA[Xbox 360 online gamers should definitely pick up the iXboxLive iPhone application that lets you check all your Xbox Live friends while you&#8217;re not sitting behind your console. The app lets you see what your friends are playing, what their Reputation is, it shows their Gamer Score and what their location is. The problem is [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.ipwngames.com/wp-content/uploads/2008/08/ixboxlive.png'><img align="left" src="http://www.ipwngames.com/wp-content/uploads/2008/08/ixboxlive-150x150.png" alt="iXboxLive, Xbox Live, iPhone, iPhone 3G, Apple" title="ixboxlive" width="150" height="150" class="alignnone size-thumbnail wp-image-46" /></a><a href="http://www.gameplanet.co.za">Xbox 360</a> online gamers should definitely pick up the <strong>iXboxLive</strong> iPhone application that lets you check all your Xbox Live friends while you&#8217;re not sitting behind your console. The app lets you see what your friends are playing, what their Reputation is, it shows their Gamer Score and what their location is. The problem is that you can&#8217;t send messages to your Xbox Live friends. <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287113382&#038;mt=8">iXboxLive costs only $0.99</a> and was developed by Nicholas Pike.</p>
<p>Source: <a href="http://gr.gamebabl.com/tag/xbox">Gamebabl</a></p>
]]></content:encoded>
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		<title>GTS World Racing now available in the App Store</title>
		<link>http://ipwngames.com/iphone/gts-world-racing-now-available-in-the-app-store</link>
		<comments>http://ipwngames.com/iphone/gts-world-racing-now-available-in-the-app-store#comments</comments>
		<pubDate>Sat, 09 Aug 2008 10:02:05 +0000</pubDate>
		<dc:creator>Mr Sandeman</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Racing]]></category>
		<category><![CDATA[Astraware]]></category>
		<category><![CDATA[GTS World Racing]]></category>
		<category><![CDATA[iPhone 3G]]></category>
		<category><![CDATA[Pazzazz Games]]></category>

		<guid isPermaLink="false">http://www.ipwngames.com/?p=40</guid>
		<description><![CDATA[Yesterday we posted about GTS World Racing for the iPhone and said that the game would come out in a couple of days. Apparantely Pazzazz Games was in the mood to let Astraware release it just a couple of hours after we reported about the loads of content in the game. GTS World Racing is [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.ipwngames.com/wp-content/uploads/2008/08/gtsworldracingiphone.png'><img align="left" src="http://www.ipwngames.com/wp-content/uploads/2008/08/gtsworldracingiphone-150x150.png" alt="iPhone, iPhone 3G, GTS World Racing, Pazzazz Games, Astraware" title="gtsworldracingiphone" width="150" height="150" class="alignnone size-thumbnail wp-image-41" /></a>Yesterday we posted about <a href="http://www.ipwngames.com/iphone/gts-world-racing-packed-with-loads-of-content">GTS World Racing for the iPhone</a> and said that the game would come out in a couple of days. Apparantely Pazzazz Games was in the mood to let Astraware release it just a couple of hours after we reported about the loads of content in the game. <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=287024343&#038;mt=8">GTS World Racing is now available in the App Store for $7.99</a> and is about 9.6 MB big.</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Qhj5aIVkDCE"></param> <embed src="http://www.youtube.com/v/Qhj5aIVkDCE" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
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